HTML5’s Canvas – A physics’ Race

Cars in motion HTML5I fancied stepping into the unknown with my next HTML5 and canvas project. I’ve always been fascinated by the laws of physics and the programmatic approach one would take to manage this within a software project. As my knowledge on this subject only extends to my education at school, I decided to attempt to carry out the basics of a car race animation using the basic equation for a particle in motion e.g. x = x0 + (v0 * t) + (1/2 * a * t^2). Continue reading “HTML5’s Canvas – A physics’ Race”